Auron's Arena Adventure
A downloadable Akirn
Followers. Rivals. Real-time battle.
**⚔️ Auron’s Arena Adventure**
A tactical action prototype. Followers fight. Enemies evolve. You survive—if you can.
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**You play as Auron**, a soon to be arena participant. Battle through waves of real-time combat in a world where loyalty matters and enemies don’t fight fair.
**This is an early prototype** designed to test real-time follower AI, battle loops, and character design for the larger Akirn universe. Future versions may expand into strategy, base building, and narrative dungeons.
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**Why this game exists:**
I’m a solo developer building Akirn from the ground up—one prototype at a time. This is the first step, and I’m documenting the journey as I go.
Follow along if you’re into:
- System-driven game design
- Tactical combat experiments
- Watching a game world slowly come alive
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**Big Picture**
The ideal finish to this game will have:
- An Endless Arena Mode (Grind out for exp/gold/etc fighting endless waves of enemies)
- A Boss Mode (Fight Bosses that prep you for real Arena Battles with tougher enemies who have abilities, maybe some unique battle rules as well)
- Arena Tournament! Once the player feels ready, they will be able to enter into the Arena Tournament and fight the hardest enemies I can program, with the goal of coming out on top.
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Currently attached is the development version containing AI art (non animated boring stuff) while I focus on learning to make the game playable. Whenever a new devlog is released, the files here will change to reflect new changes/mechanics as well.
Status | In development |
Author | BenFromAkirn |
Genre | Strategy, Fighting |
Made with | Godot |
Tags | 2D, devlog, Godot, Pixel Art, Singleplayer |
Download
Click download now to get access to the following files:
Development log
- Buffs, Bosses, and More (Much More)38 days ago
- Stat Math + What's Next47 days ago
- Python to JS to Godot54 days ago
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